#import <Cocoa/Cocoa.h>

@protocol OpenGLViewDelegate;

@interface OpenGLView: NSOpenGLView <NSWindowDelegate> {
    NSTimer *_timer;
    @public bool running;
}

-(BOOL) prepareRenderData;
-(void) visit: (NSTimer *) theTimer;
- (void)update: (NSTimeInterval) timeInterval;

@end
